When you go browsing for a game to try, how do you know which one to choose in the vast sea of endless choices of today’s digital download app stores? What if, instead, you were walking through a forest? After walking past countless trees and various species of plants, what…
In this episode of Game Design Dojo, we discuss how game characters and gameplay mechanics go hand in hand with level design and control schemes. How many controls do you give the player and why? Characters and control are the backbone of your game’s interactive experience and we walk through…
Despite my good buddy Brian M to the Rae being a Unity expert, i have undergone the task of downloading Unity for the first time. Which sparked a question… Should one use a shaky propriety engine or proven feature-rich middleware? This question has come up many times at the studios…
This episode is an exploration on how to approach creating a procedural level design system for a variety of game styles, and what to look for when it’s up and running. Getting Started With Procedural Level Design Procedural Level Design is basically the design of the game and making it…
Brian walks through a recent focus test, his take aways, and how to process the information and feedback he receives. The Power of Focus Testing Focus testing is a great tool for video game designers. Once you have a core loop (start a level, progress, and die) you can gather…