With next gen upon us, it seems everyone is looking at the Oculus Rift as the hot new “system” to develop for. My company, Fenix Fire, has been working directly with Oculus since January to create the now famous Tuscany World Demo, and we’ve definitely learned a few tricks along…
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It’s also the first rule of Indie Game Development: keep your overhead LOW. The lower the overhead, the better. There’s a simple reason for this: if you have a high overhead you will be limited to what you can work on in your business. I’m not suggesting that you live…
What is “fun”? Can the concept even be defined and broken down into a few key components? I’ve had the amazing fortune to work professionally in the video game industry for 20 years, and in my career have seen this topic come up in countless design meetings and brainstorm sessions,…
I’ve been thinking about putting a new site together for a long time now and I’ve finally said to myself, “Enough! This puppy is going up TODAY!” I’m really excited about this actually. I’ve been wanting to post theories about game design and thoughts, philosophies, and interesting observations that have…