I recently shied away from a contract and I was trying to ask myself. “Why would I turn this money down?” The rate was decent, the timeline was aggressive but probably manageable. Why would I do such a thing? The answer was that there were too many unknowns.
Category Archives: Business
As a creative multi-disciplined generalist, having laser like focus is an impossible pipe dream. If I focus on one thing for more than 3 days I get incredibly bored on whatever I’m doing. Worst yet, it starts to feel like work, which stifles creativity. I’ve been putting a lot of…
Sure, making games is fun and all, but is it possible to make a living at it? When I told my parents in 1986 that I wanted to make video games for a living, they laughed at me and told me to think of something more realistic to do with…
With next gen upon us, it seems everyone is looking at the Oculus Rift as the hot new “system” to develop for. My company, Fenix Fire, has been working directly with Oculus since January to create the now famous Tuscany World Demo, and we’ve definitely learned a few tricks along…
It’s also the first rule of Indie Game Development: keep your overhead LOW. The lower the overhead, the better. There’s a simple reason for this: if you have a high overhead you will be limited to what you can work on in your business. I’m not suggesting that you live…