I recently shied away from a contract and I was trying to ask myself. “Why would I turn this money down?” The rate was decent, the timeline was aggressive but probably manageable. Why would I do such a thing? The answer was that there were too many unknowns.
Category Archives: Working In Games
Last month, indie developer Phil Fish announced that he’s leaving the industry for good due to multiple scuffles with press and fans. Of course, this caused quite a stir in the industry and even more back lash against the poor guy. It really is easy to sit back and insult…
As a creative multi-disciplined generalist, having laser like focus is an impossible pipe dream. If I focus on one thing for more than 3 days I get incredibly bored on whatever I’m doing. Worst yet, it starts to feel like work, which stifles creativity. I’ve been putting a lot of…
Sure, making games is fun and all, but is it possible to make a living at it? When I told my parents in 1986 that I wanted to make video games for a living, they laughed at me and told me to think of something more realistic to do with…