When you go browsing for a game to try, how do you know which one to choose in the vast sea of endless choices of today’s digital download app stores? What if, instead, you were walking through a forest? After walking past countless trees and various species of plants, what…
All posts by Brian
This episode is an exploration on how to approach creating a procedural level design system for a variety of game styles, and what to look for when it’s up and running. Getting Started With Procedural Level Design Procedural Level Design is basically the design of the game and making it…
Brian walks through a recent focus test, his take aways, and how to process the information and feedback he receives. The Power of Focus Testing Focus testing is a great tool for video game designers. Once you have a core loop (start a level, progress, and die) you can gather…
Forming an Indie Game Studio is a BIG decision and often times a scary one. This podcast episode focuses on key points to consider when forming an Indie Video Game Studio and how to gather the best team possible in order to achieve your company’s vision. We share what we…
Last month, indie developer Phil Fish announced that he’s leaving the industry for good due to multiple scuffles with press and fans. Of course, this caused quite a stir in the industry and even more back lash against the poor guy. It really is easy to sit back and insult…